Warjacks and Trolls

A collection of my latest mini projects.  A couple warjacks and a troll.  The trollup is just there for scale.  The blue warjack is my wife’s eidolon for her summoner character.  I imagine Warmachine purists will cringe seeing how I used non-standard colors…  I have my own ideas of colors though.

Alchemists Guide: Mr. Hyde

Wily alchemists work long hours trying to create an alchemical solution that releases the most primal, powerful untapped potential which they claim exists in all of us. These alchemist generally disdain the use of bombs and ranged weapons and relish in the fury of engaging the enemy with tooth and claw. Mr. Hyde, AKA the Feral [...]

Alchemists Guide: Dr. Strangelob

How I learned to lob the bomb Dr. Strangelob’s primary focus is ranged bombing.  You are capable of doing more elemental damage in a game session than any other character. There is no save and no SR to block the primary damage you do and your secondary damage is respectable.

Alchemist Guide: Extracts

Equivalent to spells in most ways extracts give alchemists a tremendous amount of versatility and power. This is the second of four parts to the Alchemist Guide, the other three are: Introduction Dr. Strangelob – How I learned to Lob The Bomb. Mr. Hyde – Strangelob’s (more?) demented alter ego

Alchemist’s Guide: Introduction

The alchemist is a strange creature, choice of discoveries and which mutagen you use can greatly alter what role you take in the party.  The obvious niche alchemists fit into is the proverbial glass canon, primarily just blasting with damage but with lots of interesting debuffing options.  A little less obviously the alchemist can also [...]

Welcome to Magnimar

Scarab was pensive. The flavor of the undead ghouls still lingered in his mouth and his nostrils still burned from the acrid stench of the burning manor house. The thrill of the chase and the pleasures of a fresh kill just aren’t the same when the victims don’t run and you don’t get to feel [...]