Legacy of Fire House Rules August 6, 2010 at 3:30 pm

House rules for our Legacy of Fire campaign. Mostly stuff you know or expect. Items in italics are new or have changed from the way we’ve run things in the past.
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Warjacks and Trolls July 25, 2010 at 1:57 pm

A collection of my latest mini projects.  A couple warjacks and a troll.  The trollup is just there for scale.  The blue warjack is my wife’s eidolon for her summoner character.  I imagine Warmachine purists will cringe seeing how I used non-standard colors…  I have my own ideas of colors though. (more…)

Alchemists Guide: Mr. Hyde July 15, 2010 at 1:37 am

Wily alchemists work long hours trying to create an alchemical solution that releases the most primal, powerful untapped potential which they claim exists in all of us. These alchemist generally disdain the use of bombs and ranged weapons and relish in the fury of engaging the enemy with tooth and claw.

Mr. Hyde, AKA the Feral Alchemist, is a strength based character that uses Mutagens and Extracts to maximize their melee potential. Feral Mutagen and the Strength Mutagen are the cornerstones of this class.  Beyond those two choices there are lots of ways to make this character work.

This guide is designed to help build either a straight Alchemist or an Alchemist/ Master Chymst as a melee killing machine.

This is the last in a series of four guides on the Alchemist. Here are the other three:
Introduction
Alchemists Extracts – All about the extracts alchemists drink to get their power.
Dr. Strangelob – How I learned to Stop Worrying and Lob The Bomb.
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Alchemists Guide: Dr. Strangelob at 1:22 am

How I learned to lob the bomb

Dr. Strangelob’s primary focus is ranged bombing.  You are capable of doing more elemental damage in a game session than any other character. There is no save and no SR to block the primary damage you do and your secondary damage is respectable.

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Alchemist Guide: Extracts at 12:51 am

Equivalent to spells in most ways extracts give alchemists a tremendous amount of versatility and power.

This is the second of four parts to the Alchemist Guide, the other three are:
Introduction
Dr. Strangelob – How I learned to Lob The Bomb.
Mr. Hyde – Strangelob’s (more?) demented alter ego
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Alchemist’s Guide: Introduction July 13, 2010 at 2:02 pm

The alchemist is a strange creature, choice of discoveries and which mutagen you use can greatly alter what role you take in the party.  The obvious niche alchemists fit into is the proverbial glass canon, primarily just blasting with damage but with lots of interesting debuffing options.  A little less obviously the alchemist can also serve as a backup melee slugger for the party by using mutagens and extracts to self buff himself into true Jekyll and Hyde a monster. This guide separates the two into two separate ‘builds’ and gives recommendations for feats and discoveries for each.

This guide is styled similarly to Treantmonk’s guides (though I am less humorous).  It’s a bit lengthy and much of it should be treated as a reference work rather than an article you read all the way through.  Items that are omitted are not recommended.

There are 4 parts to this guide, the other three are:
Alchemists Extracts – All about the extracts alchemists drink to get their power.
Dr. Strangelob – How I learned to Lob The Bomb.
Mr. Hyde – Strangelob’s (more?) demented alter ego.

Ultimate Alchemist – My general thoughts on the alchemist in Ultimate Magic.
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Welcome to Magnimar July 4, 2010 at 10:56 pm

Scarab was pensive. The flavor of the undead ghouls still lingered in his mouth and his nostrils still burned from the acrid stench of the burning manor house. The thrill of the chase and the pleasures of a fresh kill just aren’t the same when the victims don’t run and you don’t get to feel the hot gushing blood pumping from a gaping wound.

Hopefully this latest journey his lifebonded human was going on would be more fruitful.

Scarab could smell the blood all over the sawmill. It’s been days since he’s gotten a fresh kill and when the door was pushed open he was the first through the breach. In no time Scarab was tossing the cultist around like a ragdoll in his mouth. More, I want more blood! Looking around he saw Zeke thrashing a cultist and Nephira had summoned another blasted cat who was stealing his kill. In moments it was over… yet the bloodlust was still thick in Scarab’s veins and when more cultists burst through the door he lept at them with glee.

The slaughter of more cultists was quick and brief chase leads to the upper floor of the sawmill. Ahh, this is why I agreed to this life bond with the human.
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Month end minis June 26, 2010 at 9:15 pm



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OUCH! June 22, 2010 at 2:30 pm

This hurt far more than I anticipated.


Soon to be burned into my skin June 14, 2010 at 10:29 pm

Hugo did this based on a picture of me.